Server Roadmap¶
This page captures the vision and phased roadmap for the iLGaming-Online FiveM server. The goal is a GTA Online-style activity server layered with story-driven roleplay and Ready Player One-inspired gamification.
Vision¶
| Pillar | What It Means |
|---|---|
| GTA Online Activities | Jobs, heists, vehicle systems, properties — the sandbox gameplay loop |
| Story-Driven RP | Factions, narrative arcs, world events, player agency |
| Gamified Progression | XP, achievements, leaderboards, skill trees, seasonal content |
Target audience: Players who want RP but also want fun systems, achievements, and progression loops.
Unique selling point: A Ready Player One-style meta-game layered on top of a living RP world.
Phase Status¶
| Phase | Focus | Status |
|---|---|---|
| Phase 1 — Foundation | Framework, core systems, stability | Complete |
| Phase 2 — Core Gameplay | Jobs, economy, properties, world interaction | Complete |
| Phase 3 — Gamification | XP, achievements, leaderboards, minigames, seasons | Complete |
| Phase 4 — Story & World | Factions, narrative, territory, reputation | Complete |
| Phase 5 — Polish & Launch | Staff tools, branding, beta testing | In Progress |
| Phase 6 — Growth | Launch strategy, monetization, maintenance | Planned |
Phase 1 — Foundation¶
Stable, modern, scalable base with core RP systems.
- [x] Qbox framework (v1.23.0) with MariaDB
- [x] txAdmin server management
- [x] Character creation (illenium-appearance)
- [x] Inventory (ox_inventory)
- [x] Banking (Renewed-Banking)
- [x] Phone (NPWD)
- [x] Vehicle shop + garage (qbx_vehicleshop, qbx_garages)
- [x] Anti-cheat baseline (ilg_anticheat)
- [x] Admin tools (qbx_adminmenu)
Phase 2 — Core Gameplay¶
GTA Online-style backbone — jobs, economy, world interaction.
- [x] Legal jobs — delivery, taxi, garbage, trucking, bus, mechanic, news, diving, recycling, vineyard
- [x] Illegal jobs — drugs, store/bank/house/truck/jewelry robbery, weed, scrapyard
- [x] Vehicle insurance system (ilg_insurance)
- [x] Economy balancing (ilg_economy — death tax, hospital bills, property tax, money supply tracking)
- [x] Player-owned businesses (ilg_businesses — revenue, employees, treasury, tax)
- [x] Shopkeeper NPCs at all 28 store locations (ilg_storenpcs)
- [x] Interior access — 11 buildings, Casino, Cayo Perico (ilg_interiors)
- [x] AI police with 5-star wanted system (ilg_police)
- [x] GTA-style car theft with chop shops (ilg_cartheft)
- [x] Welcome Center for new players (ilg_welcome)
- [x] Crafting system (ilg_crafting)
- [x] Black market (ilg_blackmarket)
Phase 3 — Ready Player One Layer¶
The meta-game that makes the world unique — progression, competition, and seasonal play.
- [x] Global XP and leveling (ilg_progression)
- [x] Skill trees — driving, shooting, hacking, stamina (ilg_skilltrees + npwd_skills phone app)
- [x] Achievements — exploration, jobs, criminal, social (ilg_achievements + npwd_achievements phone app)
- [x] Leaderboards — racing, heists, minigames, player stats (ilg_leaderboards + npwd_leaderboards phone app)
- [x] Minigames — hacking, lockpicking, wires (ilg_minigames)
- [x] Seasonal content framework (ilg_seasons)
- [x] Heist framework (ilg_heists)
Phase 4 — Story & Worldbuilding¶
Living world with lore, factions, and player-driven narrative.
- [x] Factions — police, EMS, criminal orgs, civilian groups (ilg_factions)
- [x] Narrative system — season-based storylines, missions (ilg_narrative)
- [x] Territory control (ilg_territory)
- [x] Reputation system — criminal, civic, faction-based (ilg_reputation)
- [x] AI NPCs with LLM conversation and persistent memory (ilg_ainpc — 8 unique characters)
Phase 5 — Community, Polish, Launch¶
Prepare for public play.
- [x] Staff tools (ilg_stafftools)
- [x] Server branding — loading screen, HUD, identity (ilg_branding, theme
#f1e542) - [x] Discord integration (ilg_discord)
- [x] Tebex store integration (ilg_tebex)
- [x] Server documentation (this site)
- [ ] Closed beta testing
- [ ] Economy tuning pass
- [ ] Bug fix sweep
Phase 6 — Growth & Monetization¶
Sustainable growth without burning out.
- [ ] Server trailer
- [ ] Discord community revamp
- [ ] Creator outreach
- [ ] Scheduled weekly events
- [ ] Cosmetic Tebex items (non-pay-to-win)
- [ ] Monthly content drops
- [ ] Seasonal resets for leaderboards
- [ ] Community polls for direction
- [ ] Performance optimization pass
Resource Inventory¶
All custom resources are prefixed ilg_ and live in resources/[assets]/. See Custom Resources for full documentation of each.
Phase 1 Resources (Core)¶
ilg_anticheat, ilg_controls
Phase 2 Resources (Gameplay)¶
ilg_economy, ilg_insurance, ilg_businesses, ilg_crafting, ilg_blackmarket, ilg_storenpcs, ilg_interiors, ilg_police, ilg_cartheft, ilg_welcome
Phase 3 Resources (Gamification)¶
ilg_progression, ilg_skilltrees, ilg_achievements, ilg_leaderboards, ilg_minigames, ilg_seasons, ilg_heists
Phase 4 Resources (Worldbuilding)¶
ilg_factions, ilg_narrative, ilg_territory, ilg_reputation, ilg_ainpc
Phase 5 Resources (Polish)¶
ilg_stafftools, ilg_branding, ilg_discord, ilg_tebex
Phone Apps¶
npwd_skills, npwd_achievements, npwd_leaderboards