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Server Roadmap

This page captures the vision and phased roadmap for the iLGaming-Online FiveM server. The goal is a GTA Online-style activity server layered with story-driven roleplay and Ready Player One-inspired gamification.

Vision

Pillar What It Means
GTA Online Activities Jobs, heists, vehicle systems, properties — the sandbox gameplay loop
Story-Driven RP Factions, narrative arcs, world events, player agency
Gamified Progression XP, achievements, leaderboards, skill trees, seasonal content

Target audience: Players who want RP but also want fun systems, achievements, and progression loops.
Unique selling point: A Ready Player One-style meta-game layered on top of a living RP world.


Phase Status

Phase Focus Status
Phase 1 — Foundation Framework, core systems, stability Complete
Phase 2 — Core Gameplay Jobs, economy, properties, world interaction Complete
Phase 3 — Gamification XP, achievements, leaderboards, minigames, seasons Complete
Phase 4 — Story & World Factions, narrative, territory, reputation Complete
Phase 5 — Polish & Launch Staff tools, branding, beta testing In Progress
Phase 6 — Growth Launch strategy, monetization, maintenance Planned

Phase 1 — Foundation

Stable, modern, scalable base with core RP systems.

  • [x] Qbox framework (v1.23.0) with MariaDB
  • [x] txAdmin server management
  • [x] Character creation (illenium-appearance)
  • [x] Inventory (ox_inventory)
  • [x] Banking (Renewed-Banking)
  • [x] Phone (NPWD)
  • [x] Vehicle shop + garage (qbx_vehicleshop, qbx_garages)
  • [x] Anti-cheat baseline (ilg_anticheat)
  • [x] Admin tools (qbx_adminmenu)

Phase 2 — Core Gameplay

GTA Online-style backbone — jobs, economy, world interaction.

  • [x] Legal jobs — delivery, taxi, garbage, trucking, bus, mechanic, news, diving, recycling, vineyard
  • [x] Illegal jobs — drugs, store/bank/house/truck/jewelry robbery, weed, scrapyard
  • [x] Vehicle insurance system (ilg_insurance)
  • [x] Economy balancing (ilg_economy — death tax, hospital bills, property tax, money supply tracking)
  • [x] Player-owned businesses (ilg_businesses — revenue, employees, treasury, tax)
  • [x] Shopkeeper NPCs at all 28 store locations (ilg_storenpcs)
  • [x] Interior access — 11 buildings, Casino, Cayo Perico (ilg_interiors)
  • [x] AI police with 5-star wanted system (ilg_police)
  • [x] GTA-style car theft with chop shops (ilg_cartheft)
  • [x] Welcome Center for new players (ilg_welcome)
  • [x] Crafting system (ilg_crafting)
  • [x] Black market (ilg_blackmarket)

Phase 3 — Ready Player One Layer

The meta-game that makes the world unique — progression, competition, and seasonal play.

  • [x] Global XP and leveling (ilg_progression)
  • [x] Skill trees — driving, shooting, hacking, stamina (ilg_skilltrees + npwd_skills phone app)
  • [x] Achievements — exploration, jobs, criminal, social (ilg_achievements + npwd_achievements phone app)
  • [x] Leaderboards — racing, heists, minigames, player stats (ilg_leaderboards + npwd_leaderboards phone app)
  • [x] Minigames — hacking, lockpicking, wires (ilg_minigames)
  • [x] Seasonal content framework (ilg_seasons)
  • [x] Heist framework (ilg_heists)

Phase 4 — Story & Worldbuilding

Living world with lore, factions, and player-driven narrative.

  • [x] Factions — police, EMS, criminal orgs, civilian groups (ilg_factions)
  • [x] Narrative system — season-based storylines, missions (ilg_narrative)
  • [x] Territory control (ilg_territory)
  • [x] Reputation system — criminal, civic, faction-based (ilg_reputation)
  • [x] AI NPCs with LLM conversation and persistent memory (ilg_ainpc — 8 unique characters)

Phase 5 — Community, Polish, Launch

Prepare for public play.

  • [x] Staff tools (ilg_stafftools)
  • [x] Server branding — loading screen, HUD, identity (ilg_branding, theme #f1e542)
  • [x] Discord integration (ilg_discord)
  • [x] Tebex store integration (ilg_tebex)
  • [x] Server documentation (this site)
  • [ ] Closed beta testing
  • [ ] Economy tuning pass
  • [ ] Bug fix sweep

Phase 6 — Growth & Monetization

Sustainable growth without burning out.

  • [ ] Server trailer
  • [ ] Discord community revamp
  • [ ] Creator outreach
  • [ ] Scheduled weekly events
  • [ ] Cosmetic Tebex items (non-pay-to-win)
  • [ ] Monthly content drops
  • [ ] Seasonal resets for leaderboards
  • [ ] Community polls for direction
  • [ ] Performance optimization pass

Resource Inventory

All custom resources are prefixed ilg_ and live in resources/[assets]/. See Custom Resources for full documentation of each.

Phase 1 Resources (Core)

ilg_anticheat, ilg_controls

Phase 2 Resources (Gameplay)

ilg_economy, ilg_insurance, ilg_businesses, ilg_crafting, ilg_blackmarket, ilg_storenpcs, ilg_interiors, ilg_police, ilg_cartheft, ilg_welcome

Phase 3 Resources (Gamification)

ilg_progression, ilg_skilltrees, ilg_achievements, ilg_leaderboards, ilg_minigames, ilg_seasons, ilg_heists

Phase 4 Resources (Worldbuilding)

ilg_factions, ilg_narrative, ilg_territory, ilg_reputation, ilg_ainpc

Phase 5 Resources (Polish)

ilg_stafftools, ilg_branding, ilg_discord, ilg_tebex

Phone Apps

npwd_skills, npwd_achievements, npwd_leaderboards